The Mercenaries and DLC Content

(Redirected from The Mercenaries)

  1. Additional infomation about Resident Evil 5 Versus Mode + Survivor Mode
  2. Additional information about Resident Evil 6 Survivors, Onslaught, Predator and Siege Modes
  3. The Mercenaries modes from: Resident Evil 6, Resident Evil 5, Resident Evil 4, Resident Evil 3: Nemesis and Resident Evil 2

Contents

[edit] Resident Evil 6 Survivors, Onslaught, Predator and Siege Game Modes

RE6 Survivors in-game

[edit] Character Information

Currently being built

Characters from the Mercenaries can be used in all these modes, including different layouts for weapons.

[edit] Survivors

This mode supports up to six players, including a deathmatch and a teammatch. Deathmatch is free for all and teammatch has three against three. The main objective is to kill each other (deathmatch) or kill the opposing team (teammatch) within a certain time limit. Everyone begins as agents (characters) and once they've been killed, you turn into a creature and become an agent again by killing another agent.

[edit] Onslaught

Onslaught supports two people. Like Mercenaires, Onslaught has you in an area (chosen map) where you have to survive waves of enemies and trying to reach 30 combos. Every time you gain a thirty combo, you send a large amount of creatures to your opponents side. Who ever dies gets all their points lost, losing to their opponent or when the time runs out and whoever has the most points wins the game.

RE6 Predator in-game

[edit] Predator

This mode supports up to six players, which equals six rounds if you have that amount of people in the lobby. Each round five players will be up against one player who is playing as Ustanak. Weapons for both agents (the five players) and Ustanak (the one player) are handed out randomly throughout the stage, but at most times it's timed. To win, you have to get the most points, which are added together at the end as Ustanak and as an Agent.

[edit] Siege

This mode supports up to six players, although it's three against three. This equals two rounds, as each team plays as the Agents and the Creatures at least once. The main aim of the game is: Agents: To protect the BSAA agent from the creatures and make sure to get him to survive the time limit. Creatures: To kill the BSAA agent. The results of the team who won depends on the amount of health the BSAA agent lost. For example, if one team ended with 100% health for their BSAA agent, then they would win.

[edit] Resident Evil 5 Versus Mode and Survivor Mode

Resident Evil 5 Versus Mode Ingame

[edit] Resident Evil 5 Downloadable Content

CAPCOM: Japan recently announced the DLC (Downloadable Content) for the Xbox 360 and PS3, its release is expected on Mid-April or Early-May.

The DLC will consist of Resident Evil 5: VERSUS mode and SURVIVOR mode.

Edit - 7th April 2009 - CAPCOM has just released the new DLC for Resident Evil 5. This DLC costs 400 Microsoft Points on Xbox 360 and $4.95 on PS3. The DLC is 1.85 Mb's large.




[edit] VERSUS

Players will have to battle against a group of 4 online-competitors, last one standing wins the round. Also, Miniji (Enemies) will be spread around all over the map to slow some of the players down, making it even harder to battle against each other (This option can be disabled by the HOST of the game server)

Also, players can team-up with a 2-vrs-2 style game. Players will be able to choose characters from RE5 i.e. Sheva, Chris, Jill, Wesker.

Users will now be able to unlock all versus characters for online play through the bonus options in the menu.

[edit] SURVIVOR

In this mode, players have to kill off waves of enemies in a certain amount of time (Similar to The Mercenaries mode, but with some radical twists).

The Survivors have to collect time crystals in order to kill more enemies and gain more points. The player that has gained the most points wins the round. However, there are two modes to choose from; Competitive mode or Cooprative mode. Players don't have to be competitive in some of the rounds. Thus meaning if cooperative is selected, everyone can win.


Here's some additional game play from Resident Evil 5 - Versus mode ® All Rights Reserved



Both PS3 and Xbox 360 versions are the same


[edit] Resident Evil 6 Mercenaries Mode

The Mercenaires mode from Resident Evil 6 has taken the same idea out of Resident Evil 5 and Resident Evil 4. You begin off with three characters:

To unlock other characters or get alternate costumes, you have to meet certain requirements or play the campaign to unlock maps that are needed. These are the requirements that have to be met to unlock other characters:

  • Helena Harper - Get a B rank or higher on the Urban Chaos map.
  • Piers Nivens - Get a B rank or higher on the Steel Beast map.
  • Sherry Birkin - Get a B rank or higher on the Mining the Depths map.
  • Ada Wong - Complete Ada's campaign.
  • Carla Radames - Unlock all characters and their costumes.
  • Agent - There by defult, does not have a costume to unlock.

Time Bonuses usually come with three different times. They can equal 30, 60 and 90 seconds, which are added to the clock. You can also get 7 seconds on the clock if you do a coup de grâce and 10 seconds if you do a counter. The Combo Bonuses are green and can either be shot or phyically attack to activate, they offer the player a 1000 more points as they keep the combo.

[edit] Resident Evil 5 The Mercenaries Mode

The Mercenaries simple info:

Resident Evil 5 Mercenaries Mode Menu

The Mercenaries Mode from Resident Evil 5 is very similar to the Resident Evil 4: Mercenaries Mode. You, as either; Chris Redfield, Sheva Alomar, Jill Valentine or Albert Wesker must kill and gain as much points as possible in a certain amount of time in order to unlock bonuses in both Single Player modes (Both co-op-online-single player and offline Single Player) and Mercenaries Modes.

Players must destroy certain time crystals which are scattered around the chosen map-stage to gain more time in order to kill more enemies.


[edit] Characters

Resident Evil 5 Mercenaries Character Menu

Resident Evil 5 offers players to play as these characters (With different costumes)





[edit] Resident Evil 4 The Mercenaries Mode

The Mercenaries simple info:

Resident Evil 4 Mercenaries Mode Menu

To unlock ‘The Mercenaries’ game mode, simply finish the game on NORMAL or HARD mode. The Mercenaries game will appear in the menu underneath ‘ASSIGNMENT ADA’ game. Mercenaries mode is as simple as running around and shooting guys to gain points to unlock more stages and characters. You’ll have to verse endless amounts of enemies until either the time runs out or until someone cuts your head off using a chainsaw. Players can also search for more time throughout the map; therefore, the player will have more time to gain points by killing enemies. For all stages, the character is only given 2 minutes to stay alive before the chopper arrives to EVAC them from the location.

Resident Evil 4 Mercenaries Mode character selection

A combo meter is also available in the top-right corner of the screen. For each successful kill, the meter increases and the points add up depending on what type of kill was inflicted per enemy. When the meter starts flashing, the character has a few seconds to kill another enemy or the meter will reset itself to zero. When it resets, the points from the previous combo will tally.

The points the player gains during one play through of a stage does not add up to a total, therefore you can’t gain an amount of points from each stage and purchase new characters etc. Instead you have to reach a high point score which will automatically unlock new stages and characters for you. There’s also a rating system which does all the calculations for you and processes your skill and effort out of ‘5 stars’ for each stage which is completed.


[edit] Playable characters

Players will begin only with one character: Leon S. Kennedy. After reaching a certain amount of points necessary to unlock the next stage, players will then be able to use Ada Wong, Jack Krauser, HUNK and even the almighty Albert Wesker. These characters do have differences; each character has different weapons and different set of special attacks.


Hunk kicks off an enemy


[edit] HUNK INVENTORY:

  • TMP + TMP STOCK
  • TMP AMMO
  • HAND GRENADES
  • FIRST AID SPRAY

HUNKS special attack is the ‘Neck Breaker’. When the enemy is stunned, HUNK can instantly go around that enemy and snap their neck. Pretty cool, huh?



[edit] Jack Krauser: INVENTORY:

  • BOW
  • ARROWS
  • FLASH GRENADES
  • FIRST AID SPRAY

Jack Krauser’s special attack is his Bio-weapon infected arm which can be used against any enemy at anytime, as long as it’s shinning bright red. (30-45 second cool down)


[edit] Ada Wong: INVENTORY:

  • PUNISHER
  • TMP
  • SEMI-AUTO RIFLE
  • HANDGUN AMMO
  • TMP AMMO
  • RIFLE AMMO
  • INCENDIARY GRENADES
  • FIRST AID SPRAY

Ada Wong’s special attack is the ‘Fan Kick’; this attack is a similar version of Leon's ‘Roundhouse Kick’.


Leon shooting random enemies

[edit] Leon Scott Kennedy: INVENTORY:

  • BLACKTAIL
  • RIOT GUN
  • HANDGUN AMMO
  • SHOTGUN SHELLS
  • FIRST AID SPRAY

Leon Scott Kennedy’s special attack is the ‘Roundhouse Kick’ attack, Leon also uses the ‘Roundhouse Kick’ attack in the Resident Evil 4 single-player game.


Albert Weskers physical appearance

[edit] Albert Wesker: INVENTORY:

  • 9 MM HANDGUN + SILENCER
  • KILLER 7
  • SEMI-AUTO RIFLE
  • HAND GRENADES
  • INCENDIARY GRENADES
  • FLASH GRENADES
  • FIRST AID SPRAY

Albert Wesker’s special attack is the ‘CVX SLAM’. Albert Wesker can initiate a super punch to the stomach.

[edit] Resident Evil 4 - Different Stages

Stage Number 1: Pueblo:

This is the village in the first part of the game. You start of in either of these locations:

1) South of the Village 2) West of the Village 3) On a house roof


Stage Number 2: Castle:

This stage is based from one of the levels which you play through single-player. You start off in the same place each time: underneath the circular tower.

Stage Number 3: Mountainside:

You start off in either of three spawning areas:

1) Camp Entrance 2) Top of a tower 3) North east of the camp


Stage Number 4: Wasteland:

You start off in either of two spawning areas:

1) Inside a shack 2) Top of the tower


[edit] UNLOCKABLES:

You can also unlock powerful weapons like the ‘Hand cannon’ or ‘Infinite ammo’ for single-player when you reach 200, 000 points in anyone of the Mercenaries stages.




[edit] Resident Evil 3: Nemesis MERCENARIES MODE: OPERATION MAD JACKAL

Mercenaries: Operation Mad Jackal menu

The MERCENARIES MODE: OPERATION MAD JACKAL in Resident Evil 3: Nemesis is very much similar to the Resident Evil 4 Mercenaries mode but instead of having EVAC when the time runs out, you have an implanted charge that will go off if you don’t reach the required location in the time frame which you have. You start the game with a two minute time limit but this can be increased by killing the enemies throughout the game or saving hostages.

[edit] THE HOSTAGES

There are a number of hostages which can be saved to gain more time for your survival. Every time you save a hostage you gain 20 seconds to your overall time

Hostage locations:

1) Stagla gas station - Dario Rossa

2) Racoon newspaper building - Reporter

3) Restaurant basement - Brad Vickers

4) Substation - Marvin Branagh

5) Sales office - UBCS soldier

6) Bar jack - UBCS soldier

TIME BONUS GUIDE

+5 per kill

+1 per consecutive kill

Take no hits: +100

Push: +1 (double for additional pushes)

Dodge: +1 (double for additional dodges)

Nemesis KO: +10

Nemesis kill: +20

Mutated nemesis kill: +120

Knife kill: +5


PENALTIES

Using rocket launcher: -10

Excessive damage: -10

Too late to save a hostage: -10

Finish below 0.59: -50

Die before finishing: Final score halved



[edit] Resident Evil 2 The 4th Survivor

The 4th Survivor Menu

To unlock the 4th Survivor the player must finish both LEON and CLAIRE in Resident Evil 2 on an ‘A’ Grade rating. The 4th Survivor only allows you to use one character; HUNK. Unlike The Mercenaries where you get to choose which character you wish to play as.

This mini-game is very similar to; The Mercenaries: Operation Mad Jackal, but with some twists and turns. HUNK was sent to infiltrate an Umbrella Corporation facility in order to retrieve a sample of the G-Virus from William Birkin. He escapes into the swear area under Raccoon City Police Department, he’s barely alive after William Birkin injected the G-Virus into his body turning himself into a bio-weapon killing machine.

Hunk avoiding a zombie
Map of the Police Department

[edit] Starting Position + Strategy

HUNK starts from the sewer entrance and slowly starts to make his way to the Heli-Pad at the top of R.P.D.Raccoon City Police Department. The department is also filled with heaps of the undead zombies and creatures that hunger on precious human meat. To make the task even harder, players only have limited ammo to their disposal.

The only best strategy would be to run away or run around the enemy to preserve ammo, health and time.

Instead of having a limited amount or time, the player is given a timer that is displayed on-screen. The lower the time equals better results.

Last edited by haalyle on 29 April 2013 at 17:46
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