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Welcome to the Resident Evil portal. We aim to offer the best place for guides and help on games, the latest news on all Resident Evil related releases. Expect updates to happen often!

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  • Staff
  •   Aug 2008 - Current Forum Posts
      

    General Discussion III: Will RE5 come out on the Wii after all and cause further delay?
    Hey check it out. I made the next GD. Cool huh? Picking up from here ...

    copo play
    what ur plan for the multiplayer o hey it me icebox from re4/5 forum other forum. ...

    Easiest way to get an A ranking on the 1st scenario????
    I want the rocket launcher with unlimited ammo but I can't get an A ranking. Finishing in under 2 hours is easy but getting the ranking is difficult (I always get B or C) so if anyone got an A tell me how plz!!!! ...

    new monster
    if you could create a new monster for leon/ada to face what would it be? i'd make a a giant ganado with an excutioner's mask on and he carries a giant ax. he injoys torturing. he would be slow-moving but twice as durable as super salvador and would have one-hit kills. as well as decapitaion, he can...

    any of u plan to team up?
    on the online Coop play?...

    By Neoseeker Forum Boards
    PLATFORMS
      
      Dec 23 2007 - Recent Portal Updates for Dec 22, 2007
      
    Resident Evil (GC)
    Enemies, Getting Started
    Resident Evil (PSX)
    Resident Evil (PSX), Weapons, Enemies
    By Portal Staff
    PLATFORMS
    Resident Evil [PSX, GC]
      
      
    CAPCOM Co., Ltd. (Osaka, Japan -- representative director and president: Haruhiro Tsujimoto; hereinafter "CAPCOM") and Sony Pictures Entertainment Japan Co., Ltd. (Tokyo Japan -- representative director and president: Ken Munekata; hereinafter "SPEJ") have announced coproduction of "BIOHAZARD: Degeneration," the first full-length CG animation feature based upon the BIOHAZARD series of games and movies.

     BIOHAZARD, began as a hit international video game franchise created by CAPCOM, then made its debut on the silver screen as the live-action film RESIDENT EVIL (the international film title for BIOHAZARD), distributed worldwide by Sony Pictures Entertainment. RESIDENT EVIL is the first trilogy of live-action movies to have come from a video game franchise. CAPCOM and Sony Picture's Japanese subsidiary SPEJ have teamed up to give birth to a CG-animated BIOHAZARD with groundbreaking visual effects and a brand-new story line.

     Since its initial release in 1996, the BIOHAZARD series of games has established the "survival horror" genre and has shipped over a 33 million units worldwide, continuing to captivate its fans as a powerful property. CAPCOM will continue to release new games within the franchise, such as "BIOHAZARD: Umbrella Chronicles" and "BIOHAZARD 5"

     The films "RESIDENT EVIL" and "RESIDENT EVIL 2: APOCALYPSE" have each grossed more than US$ 100 million at the Box Office internationally. "RESIDENT EVIL 3" aka "BIOHAZARD 3" (debuting throughout Japan on November 3) has been the biggest hit of the series in the US to date, adding to the high performance and public support for this franchise.

    The full CG animation feature "BIOHAZARD: Degeneration" is currently in production, with plans for a terrifying release in 2008.
    By
    PLATFORMS
    Resident Evil [PSX, GC]
      
      Oct 15 2007 - Recent Portal Updates for Oct 14, 2007
      
    Resident Evil (GC)
    Resident Evil (GC), Bosses, Neptune, Lisa Trevor
    By Portal Staff
    PLATFORMS
    Resident Evil [PSX, GC]
      
      
    Celebrating the 10th anniversary of the Resident Evil series, Capcom has announced the Resident Evil 10th Anniversary Collection! The collection will include Resident Evil Zero, Resident Evil (remake), and Resident Evil 4, all for $39.99! Capcom has said that the collection will have no added content besides the games.

    The collection will be exclusive to EB Games and Gamestop only, and is set to hit their stores October 24th.
    By
    PLATFORMS
    Resident Evil Zero [GC]
    Resident Evil [PSX, GC]
    Resident Evil 4 [PC, PS2, GC]
      
      May 13 2006 - Resident Evil Wii
      
    It looks like Nintendo has listed a Resident Evil game as one of the first games being developed for their new console. In this list are also many more games by other famous companies such as Activision, Atari, Eidos, Electronic Arts and more. The list can be found here.
    By (59 Comments)
    PLATFORMS
    Resident Evil Code: Veronica X [PS2]
    Nemesis [Movie, Book]
    Resident Evil Zero [GC]
    Resident Evil 3: Nemesis [PC, PSX, GC, DC]
    Resident Evil [PSX, GC]
    Resident Evil 2 [PSX, GC, N64, DC]
    Resident Evil 4 [PC, PS2, GC]
    Resident Evil: Dead Aim [PS2]
    Resident Evil: Outbreak [PS2]
    Resident Evil [Movie]
    Resident Evil: Apocalypse [Movie]
    Resident Evil: Deadly Silence [DS]
    Resident Evil: Outbreak File #2 [PS2]
    Resident Evil Survivor 2: Code Veronica [PS2]
    Resident Evil [PC]
    Resident Evil 2 [PC]
    Resident Evil Code: Veronica X [GC]
      
      
    The survival-horror franchise is enjoying a massive renaissance, still basking in the critical glow of the successful Resident Evil 4. However, since an epic of such size and technical requirements could not be scaled down to a cellphone with any degree of reasonable success, Capcom set out to create an original game that delivered the elements and essence of the popular console game, but in an experience that makes sense for mobile.

    Resident Evil: The Missions breaks down a giant zombie safari into 100 small stages, each composed of a just a few rooms and a small goal, such as rescue a helpful citizen or blow off a zombie's head. Each mission is timed, and depending on how quickly you navigate through the mission, the game gives you a grade. These bite-sized sessions last no longer than a couple minutes apiece, which is the perfect duration for a quick play between life's other occupations, like work or school. The 100 missions are displayed as a giant branching pyramid. You play through the game on different paths, meaning you could feasibly run through it multiple times without even seeing all of the sights.

    The plot starts out simple, with S.T.A.R.S. agent Jill Valentine checking out a giant mansion linked to the diabolical Umbrella Corporation. The site has been taken over by the shambling undead, and it is up to Valentine (as well as some secret, unlockable characters -- which I am loathe to ruin here) to clear out the zombies and save the proverbial day. Valentine has access to a lot of requisite Resident Evil firepower and items, like herbs. Fans will really appreciate that this mobile game does everything in its power to feel like it belongs right next to the rest of the entries in the series.

    Fortunately, the game doesn't use traditional RE controls, so you just press in the direction you want Valentine to run -- no need to rotate her body, then press forward. (Bless you, Capcom.) The collision detection was something I was hoping wouldn't suffer, and am pleased to report no hang-ups on invisible barriers. When you move Valentine near something she can use, a small icon appears above it, this way you can tell functional doorways and whatnot from the background.

    RE also employs auto-aim, which is useful for a mobile game where you don't have the tools for pinpoint accuracy. You switch between running and shooting with a soft key. When you are in the shooting stance, any target within range is painted with a red target. You can pivot to pick off other targets, as well as look up or down. Looking up is how you score one-shot kills, which are important in a series known for being a little stingy with ammunition. Running out of ammo in this mobile edition is just as painful as it is in the console game. You have access to a knife for up-close attacks, and if you can time your strikes just right, you can do hugely potent counter-attacks that drop a zombie cold.

    Resident Evil runs on 3D-enabled handsets. It uses pre-rendered backgrounds, but casts polygonal models over them. It looks quite nice on the test LG VX8000 I am playing the game on. The models move smoothly with pretty good animation. The texture work is solid, but not spectacular. Valentine (and the other humans) got the most attention it seems. Many of the zombies look like a collection of gory-textured polygons hastily pasted into humanoid form. The sound is pretty good. There is some beep-boop sinister music, as well as several sound effects for taking shots or picking up items. Your characters cry when attacked, zombies make appropriate groans, and monsters, well, make monstrous noises.


    Source: IGN
    By (1 Comments)
    PLATFORMS
    Resident Evil Code: Veronica X [PS2]
    Nemesis [Movie, Book]
    Resident Evil Zero [GC]
    Resident Evil 3: Nemesis [PC, PSX, GC, DC]
    Resident Evil [PSX, GC]
    Resident Evil 2 [PSX, GC, N64, DC]
    Resident Evil 4 [PC, PS2, GC]
    Resident Evil: Dead Aim [PS2]
    Resident Evil: Outbreak [PS2]
    Resident Evil [Movie]
    Resident Evil: Apocalypse [Movie]
    Resident Evil: Deadly Silence [DS]
    Resident Evil: Outbreak File #2 [PS2]
    Resident Evil Survivor 2: Code Veronica [PS2]
    Resident Evil [PC]
    Resident Evil 2 [PC]
    Resident Evil Code: Veronica X [GC]
      
      
    While the Xbox 360 may be off to a slow start in Japan, publishers in the country aren't about to abandon the console. The latest issue of Famitsu Xbox 360 magazine interviews developers at top companies, and they've revealed what's in store for the console for 2006--and beyond.


    One of the first Japanese publishers that announced Xbox 360 support was Capcom. Producer Keiji Inafune, best known as the creator of Mega Man, is currently working on Dead Rising for the Xbox 360. He revealed to Famitsu Xbox 360 that the project's development has entered its final stages and that his staff is currently fine-tuning the game. Inafune also commented that the basic components have been completed for Capcom's second Xbox 360 title, Lost Planet: Extreme Condition. Both games are scheduled for release during 2006 in Japan, and Dead Rising is set to hit the US in May.


    When asked about Resident Evil 5, Inafune revealed that development on the game still hasn't begun in earnest. He explained that his developers are working on the game's graphics and going through a lot of trial and error to come up with ideas to make it play as an all-new game. Inafune hinted that RE5 wouldn't be coming out anytime soon, commenting that Capcom has no plans to release it until it's satisfied.


    When asked about other Xbox 360 projects at Capcom, Inafune commented that the company is waiting to see how the Xbox 360 fares at retail before it makes its next move. He commented that making a next-generation game costs a lot, especially in terms of human resources. Inafune explained that Capcom currently has four next-generation games in development, and each requires a team of at least 50 staffers, or 200 total employees--nearly half the company's designers. Inafune thinks that the game industry may be entering into a new stage where it has to turn to outside investors to fund ballooning next-gen budgets, much like the film industry does.


    Konami also feels the need to prepare for the changing game market, and it's starting to reorganize. Konami game software company president Michihiro Ishizuka told Famitsu Xbox 360 that Konami will be establishing development studios in four regions of the world in an effort to shift from a primarily Japanese company to a global enterprise. Up until now, Konami created all its games in Japan, but Ishizuka told the magazine that times have changed, and the markets in various regions have different demands and business practices.


    Ishizuka admitted that 360 sales in Japan have been slow, but he hopes to release games that will help the console penetrate the traditionally Xbox-resistant market. However, he also commented that strong demand for the next-gen machine in North America and Europe means that Konami's Xbox 360 games will be fundamentally catered toward consumers in those two regions.


    In terms of global expansion, Square Enix has been the first Japanese publisher to offer a massively multiplayer online role-playing game for the Xbox 360. The publisher has begun a beta of Final Fantasy XI in Japan, America, and Europe. In particular, Europe has been a major target for Square Enix since FFXI hasn't been previously released in the region. FFXI producer Hiromichi Tanaka revealed to Famitsu Xbox 360 that official services for FFXI will be announced soon, and gamers can expect it to launch within the next few months.


    Tanaka also talked a bit about Square Enix's next MMORPG project, which is about to go into full-scale development. While Tanaka didn't reveal details, he confirmed that it will take advantage of the technologies shown in Square Enix's demo trailer during Microsoft's Pre-E3 conference last year. When asked about its release period, Tanaka hinted that it might take at least another year and a half.


    There's no doubt that many Japanese publishers will be announcing new Xbox 360 games at this year's E3, and one company that's already confirmed it is Sega. Sega consumer division sub-chief Hiroyuki Miyazaki commented to Famitsu Xbox 360 that his company will be announcing a number of new titles at E3 2006 targeted toward the European and North American market. Miyazaki also said that development on Chromehounds is going well, and it should come out before Mistwalker's Blue Dragon.


    When asked whether Virtua Fighter 5 and House of the Dead 4 would come out for the Xbox 360, Miyazaki commented that both are currently under consideration, given their popularity in arcades worldwide.


    Famitsu Xbox 360 also spoke with Naohiko Hoshino, vice president of AQ Interactive. AQ Interactive has been getting a lot of attention as an Xbox 360 game publisher, ever since it announced its three big titles at the end of 2005. The company is currently working with Mistwalker's Hironobu Sakaguchi on a new role-playing game named Cry On, and it's also developing two other games: Bullet Witch and Vampire's Rain.


    Cry On, Bullet Witch, and Vampire's Rain are all large-scale projects, and Hoshino confirmed to Famitsu Xbox 360 that there's a lot of money being invested into each of them. Although it's a huge risk to throw a great deal of cash into original games that aren't sequels, Hoshino said he feels people are getting tired of the same old titles. He thinks that the launch of a new console provides the biggest opportunity to start a new franchise from scratch.



    Hoshino said his aim is to expand Cry On, Bullet Witch, and Vampire's Rain into successful series. Aside from making sequels, he also hopes to expand them into arcades, mobile phones, and online content if possible.


    Hoshino also revealed that AQ Interactive is considering two to three other midsized Xbox 360 projects. Whether the projects will be accepted will depend on the console's success in Japan, he said.

    Source

    By (25 Comments)
    PLATFORMS
    Resident Evil Code: Veronica X [PS2]
    Nemesis [Movie, Book]
    Resident Evil Zero [GC]
    Resident Evil 3: Nemesis [PC, PSX, GC, DC]
    Resident Evil [PSX, GC]
    Resident Evil 2 [PSX, GC, N64, DC]
    Resident Evil 4 [PC, PS2, GC]
    Resident Evil: Dead Aim [PS2]
    Resident Evil: Outbreak [PS2]
    Resident Evil [Movie]
    Resident Evil: Apocalypse [Movie]
    Resident Evil: Deadly Silence [DS]
    Resident Evil: Outbreak File #2 [PS2]
    Resident Evil Survivor 2: Code Veronica [PS2]
    Resident Evil [PC]
    Resident Evil 2 [PC]
    Resident Evil Code: Veronica X [GC]
      
      
    Just when you thought the Resident Evil 4 craze was over - think again, friends. Resident Evil 4 is planning to invade all PAL areas once more, this time on the PC. Here is an excert from Capcom Europe:

    OK, here is the information which I have at the moment about this:

    1) It looks as though RE4 will be released on PC in Europe this year. PLEASE NOTE: this is not confirmed yet. I don't have hard and fast information yet (which is why I said 'looks like')

    2) as we do not have much experience with PC titles nowadays (it's been a long time since we released a big PC title in Europe) we are looking for a distribution partner to work with. So:

    3)(it looks as though) RE4 will be released in Europe, but not by Capcom Europe. It looks as though the game will be released by someone else.

    Who? When? I hear you ask. Well, I would tell you if I could. There's no information available about this yet.


    Note that this will apply to Europe and Europe only. There's no news about the PC version coming to JPN or USA areas. Apparently, you can pre-order the PC version here.

    Check back next week when Capcom announces plans to port Resident Evil 4 to the Sega Dreamcast. Just kidding.


    Source
    By (12 Comments)
    PLATFORMS
    Resident Evil Code: Veronica X [PS2]
    Nemesis [Movie, Book]
    Resident Evil Zero [GC]
    Resident Evil 3: Nemesis [PC, PSX, GC, DC]
    Resident Evil [PSX, GC]
    Resident Evil 2 [PSX, GC, N64, DC]
    Resident Evil 4 [PC, PS2, GC]
    Resident Evil: Dead Aim [PS2]
    Resident Evil: Outbreak [PS2]
    Resident Evil [Movie]
    Resident Evil: Apocalypse [Movie]
    Resident Evil: Deadly Silence [DS]
    Resident Evil: Outbreak File #2 [PS2]
    Resident Evil Survivor 2: Code Veronica [PS2]
    Resident Evil [PC]
    Resident Evil 2 [PC]
    Resident Evil Code: Veronica X [GC]
      
      Jan 21 2006 - Capcom on Revolution
      
    In a recent interview with overseas publication Jeux-France, Capcom producer Minoru Nakai, current responsible for the DS version of Resident Evil, commented on Nintendo's upcoming home console, codenamed Revolution. He questioned whether or not a future Revolution Resident Evil title, were it to be developed, would require the functionality of the Big N's innovative new controller.

    "It's certain that the Nintendo Revolution controller is its key element, but the real question is whether the innovation within the Resident Evil series requires the usage of all of this unique controller's functions?" he asked. "We recently redefined the series with Resident Evil 4, in which the camera is repositioned behind the hero and elevated the action and intensity of the gameplay. Even if the gameplay of Resident Evil 4 remains up to my taste, we'd clearly love to exploit the potential of the Nintendo Revolution controller to prevent players tiring of this style of gameplay."

    That noted, Nakai said that Capcom would prefer to first experiment on Revolution with a different franchise. "I think it be smarter to develop a game other than Resident Evil on Nintendo Revolution first so that we can become familiar with the advantages of this new control concept -- to better benefit from the potential of the controller," he said. "That's what we're working on at the moment."

    He did not reveal further specifics.

    Source
    By
    PLATFORMS
    Resident Evil Code: Veronica X [PS2]
    Nemesis [Movie, Book]
    Resident Evil Zero [GC]
    Resident Evil 3: Nemesis [PC, PSX, GC, DC]
    Resident Evil [PSX, GC]
    Resident Evil 2 [PSX, GC, N64, DC]
    Resident Evil 4 [PC, PS2, GC]
    Resident Evil: Dead Aim [PS2]
    Resident Evil: Outbreak [PS2]
    Resident Evil [Movie]
    Resident Evil: Apocalypse [Movie]
    Resident Evil: Deadly Silence [DS]
    Resident Evil: Outbreak File #2 [PS2]
    Resident Evil Survivor 2: Code Veronica [PS2]
    Resident Evil [PC]
    Resident Evil 2 [PC]
    Resident Evil Code: Veronica X [GC]
      
      
    If you haven't heard about this yet here is what you've been missing! For quite some time now there has been a General Resident Evil Forum on Neoseeker thanks to all the effort and the support of the RE fans. The forum is located here. Happy posting!
    By (15 Comments)
    PLATFORMS
    Resident Evil Code: Veronica X [PS2]
    Nemesis [Movie, Book]
    Resident Evil Zero [GC]
    Resident Evil 3: Nemesis [PC, PSX, GC, DC]
    Resident Evil [PSX, GC]
    Resident Evil 2 [PSX, GC, N64, DC]
    Resident Evil 4 [PC, PS2, GC]
    Resident Evil: Dead Aim [PS2]
    Resident Evil: Outbreak [PS2]
    Resident Evil [Movie]
    Resident Evil: Apocalypse [Movie]
    Resident Evil: Deadly Silence [DS]
    Resident Evil: Outbreak File #2 [PS2]
    Resident Evil Survivor 2: Code Veronica [PS2]
    Resident Evil [PC]
    Resident Evil 2 [PC]
    Resident Evil Code: Veronica X [GC]
      
      
    Capcom appear to have withdrawn the currently existing footage of Resident Evil 5 from the internet, asking the sites hosting the files to take them offline.

    Apparantly that footage was not supposed to be publicly available as yet.

    What I personally wonder is if they will perform the same trick as with RE4, and change the entire game concept, discarding all the previous video samples and trailers... There is no evidence of this as yet, in fact this is merely my own idle speculation, but it certainly wouldn't be the first time, as shown by RE2/1.5 and RE4.

    In fact, just about all of their Resident Evil games have undergone such changes during development, so it will be interesting to see what direction they decide to take with RE5.

    At any rate, one wonders if the footage released when Capcom decide the time is right will be significantly different to that which was withdrawn...
    By (5 Comments)
    PLATFORMS
    Resident Evil Code: Veronica X [PS2]
    Nemesis [Movie, Book]
    Resident Evil Zero [GC]
    Resident Evil 3: Nemesis [PC, PSX, GC, DC]
    Resident Evil [PSX, GC]
    Resident Evil 2 [PSX, GC, N64, DC]
    Resident Evil 4 [PC, PS2, GC]
    Resident Evil: Dead Aim [PS2]
    Resident Evil: Outbreak [PS2]
    Resident Evil [Movie]
    Resident Evil: Apocalypse [Movie]
    Resident Evil: Deadly Silence [DS]
    Resident Evil: Outbreak File #2 [PS2]
    Resident Evil Survivor 2: Code Veronica [PS2]
    Resident Evil [PC]
    Resident Evil 2 [PC]
    Resident Evil Code: Veronica X [GC]
      
      Aug 02 2005 - RE: 5
      
    Gamefront has implied that the 360 version of RE5 will be released before the PS3 version.

    Capcom showed the same trailer they used at Sony's Playstation Meeting at the Xbox 2005 Summit. No new info was revealed.
    By
    PLATFORMS
    Resident Evil Code: Veronica X [PS2]
    Nemesis [Movie, Book]
    Resident Evil Zero [GC]
    Resident Evil 3: Nemesis [PC, PSX, GC, DC]
    Resident Evil [PSX, GC]
    Resident Evil 2 [PSX, GC, N64, DC]
    Resident Evil 4 [PC, PS2, GC]
    Resident Evil: Dead Aim [PS2]
    Resident Evil: Outbreak [PS2]
    Resident Evil [Movie]
    Resident Evil: Apocalypse [Movie]
    Resident Evil: Deadly Silence [DS]
    Resident Evil: Outbreak File #2 [PS2]
    Resident Evil Survivor 2: Code Veronica [PS2]
    Resident Evil [PC]
    Resident Evil 2 [PC]
    Resident Evil Code: Veronica X [GC]
      

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Poll
Is "Biohazard: Degeneration" gonna blow the other Resident Evil movies away?
Hell yes, CG animation is the way it was meant to be.
Nah, I prefer the live action movies just fine.
What is that?



Total votes: 36
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