User Name:
Pasword:
OR

Please log in.

SEARCH












      Resident Evil: The Umbrella Chronicles  (Wii)  

Resident Evil Portal
Welcome to the Resident Evil portal. We aim to offer the best place for guides and help on games, the latest news on all Resident Evil related releases. Expect updates to happen often!

It might be a good idea to bookmark this site, so that you can come back later and see what's new! (Ctrl+D in Firefox)


News Archives


May 2008 - Current Forum Posts
hottest re charachter
yes i pulled this from the re 3 forums because no one uses it any more so post, enjoy, laugh, and agree with each other have fun...

whats yours
what is your favorite resident evil game maybe you will have some cool thoughts ...

help please
The two bosses in protective clothing on albert weskers mission. whats the best way to defeat them or cheat them!! ...

Create Your Own Scenario
Since they omitted the main game of RE2 and CVX and butchered RE3,tell me,is there anything you'd like to see in UC that you didn't get?Tell us what you wanted and make your own scenario. Here's mine Operation Mad Jackal Game:RE3 Playable Characters:Mikhail,Carlos,Nicholai,HUNK Enemies:Zombies,Lick...

RE5
think theyll make it for the wii...

PLATFORMS: Array By Neoseeker Forum Boards

Mar 27 2008 - Recent Portal Updates for Mar 26, 2008
Resident Evil: The Umbrella Chronicles (Wii)
Hunter, Adder, Bat, Black Tiger, Chimera, Crimson Head, Ivy, Large Roach, Licker, Mimicry Marcus, Neptune, Wasp, Web Spinner
PLATFORMS: Resident Evil: The Umbrella Chronicles (Wii) By Portal Staff

Mar 20 2008 - Recent Portal Updates for Mar 19, 2008
Resident Evil: The Umbrella Chronicles (Wii)
Enemies, Cerberus, Crows, Eliminators, Leech, Zombies
PLATFORMS: Resident Evil: The Umbrella Chronicles (Wii) By Portal Staff

Yahtzee is usually more of prick towards any other game unless it's a good survival horror game or a game made by Valve. Here we see him complaining his ass off (and being hilarious yet again) about Umbrella Chronicles.

You can find it http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/2883-Zero-Punctuation-Resident-Evil-Umbrella-Chronicles


PLATFORMS: Resident Evil: The Umbrella Chronicles [Wii] By Seeker X

Nov 29 2007 - Recent Portal Updates for Nov 28, 2007
Resident Evil: The Umbrella Chronicles (Wii)
Billy Coen, Rebecca Chambers, Carlos Oliveira
PLATFORMS: Resident Evil: The Umbrella Chronicles (Wii) By Portal Staff

Oct 28 2007 - Recent Portal Updates for Oct 27, 2007
Resident Evil: The Umbrella Chronicles (Wii)
Background, Release Dates, Features, Product Info, Resident Evil: The Umbrella Chronicles, Characters, Chris Redfield, Jill Valentine
PLATFORMS: Resident Evil: The Umbrella Chronicles (Wii) By Portal Staff

Flailing Zombies Meet Motion-Sensitive Controls in New Resident Evil Game.

TOKYO — September 20, 2007; Capcom, a leading worldwide developer and publisher of video games, today showcased Resident Evil: The Umbrella Chronicles for the Wii home video game system from Nintendo at Tokyo Game Show 2007. The game will include a two-player co-op mode and support for the Wii Zapper for even more intense light-gun style shooting action. Resident Evil is the highest selling Capcom series with more than 30 million games sold worldwide. Rated M for Mature by the Entertainment Software Ratings Board (ESRB), Resident Evil: The Umbrella Chronicles will be available on November 13 at a suggested retail price of $49.95.

“Resident Evil has become one of the premier franchises in the games industry, with more than 30 million RE games sold around the world,” said Jack Symon, director, product marketing, Capcom Entertainment. “The innovative controller functionality of the Wii will allow us to design innovative, original game play never before seen in a Resident Evil game. With The Umbrella Chronicles, we’re adapting Resident Evil to the innovations of the Wii.”

Resident Evil: The Umbrella Chronicles is a brand new game in the Resident Evil franchise, with familiar locales from the entire series, created specifically for the unique characteristics of the Wii console. This action/shooter hybrid reveals the back story behind the fall of the Umbrella Corporation by exploring locations from Resident Evil 0, 1, 2 and 3 as well as new never-before-seen locations, such as Umbrella’s stronghold. Resident Evil: The Umbrella Chronicles combines first-person, light-gun style combat with interactive pathways, multiple weapons and new enemies to create an entirely new Resident Evil experience that could only be delivered on the Wii.


PLATFORMS: Resident Evil: The Umbrella Chronicles [Wii] By supreme kai

Some of the features of the game are stated and so far it looks to be coming out nice.

"Capcom producer Masachika Kawata wants to make something clear as he takes the stage at the company's Gamers Day 2007 press conference in San Francisco. He's speaking about the studio's new Wii project, Resident Evil: The Umbrella Chronicles. "It's a brand new all original title that has been developed from the ground-up," he says. "It's a title that isn't a port of any way, shape or kind." That much is true. The project features a storyline that finally exposes what happened to the devious Umbrella Corporation. But Chronicles won't be entirely new to those who've played through the survival horror franchise's many offerings because it takes you back into the mansion, on board the train, and into the police station before you finally get to Umbrella's stronghold. And did we mention that this is an on-rails shooter?

"[The game] has been developed focusing on the point, shoot and aim feature of the Resident Evil franchise and we're trying to deepen that part of the experience," explains Kawata. He's not kidding. To play Umbrella Chronicles, all you really need is the Wii remote because the action is pre-set and auto-choreographed for you. At the most basic level, you point the Wii remote at the television screen and blast zombies as the first-person view camera takes you through the eerie locales. So if you thought you were getting a true sequel to Resident Evil 4 when you signed up for this effort, think again.

The genre is hardly unexplored. SEGA has House of the Dead and Capcom itself has Resident Evil: Dead Aim, but these are light gun games and Umbrella Chronicles is not. It survives by the Wii remote and you will survive only if you learn how to wield it to point and kill with speed and accuracy. The gameplay mechanics may be reduced or simplified compared to the Resident Evil norm -- we won't argue that they're not -- and yet having played the title's first mission, there's no denying that the end experience is still a fun one. It looks good, too.

Kawata is promising that the title will run between 15 and 20 hours long and while many of the environments will look familiar -- you'll play through portions of Resident Evil 0, 1, 2 and 3 -- this will be the first time most of them have been realized in true 3D. Remember, for as pretty as the remake of the first survival horror entry was on GameCube, those backgrounds were pre-rendered, not true polygonal 3D. Unfortunately, we only got to see one of the locales and it was the famous mansion from the first game.

The camera takes you through the mansion in cinematic fashion, slowly peeking around corners to reveal shambling zombies, making dramatic 180-degree turns to showcase speedy Crimsons and wobbling up and down to illustrate that your character is actually running. While the first-person view is dominant, you will not traverse the entire game without having ever seen the heroes and heroines you're playing as -- a roster that includes everybody from Chris Redfield and Jill Valentine to Billy Coen, Rebecca Chambers and Carlos Oliveira. The characters will not really have different abilities, although some will use unique weapons. You'll see them in brief cut-scenes as they interact with each other -- you might be controlling Chris, but Jill could be fighting alongside you during a sequence. You'll also see them during contextual maneuvers -- when hordes of zombies approach, you can tap the A button to counter their attacks, at which point the camera will pan back to show your character send a powerful kick their way, knocking the enemies down.

Umbrella Chronicles isn't merely mindless shooting -- there is that, yes, but there is also much more to consider. The Wii remote affords you pixel-perfect shooting accuracy. You can cap zombie heads without a second's hesitation or you can alternatively shoot them in the arms and legs, at which point they'll drop to the ground. Your reticule decreases in size the longer your hold it over a zombie's face and the smaller it is, the greater chance you have of pulling off a single-shot head explosion, from what we could gather. A button picks up items and chooses paths (occasionally, you can select to go in one direction or another), and B button is your trigger. Press it and you'll shoot -- that simple. But you can use nunchuk's analog stick to look around the game world -- left, right, up and down -- as you glide on-rails through the areas. You'll want to do this because it's how you find the hidden items such as guns, ammo and health that are strewn about the levels.

The 10-minute demo of Umbrella Chronicles featured only three weapons: the handgun, shotgun and machine gun. The latter two guns require you to manage your bullets because if you don't you may eventually run out of ammo. However, you have an infinite supply of bullets for your handgun. Your shooting reticule is represented on-screen by an orange circle. The orange color depletes from the circle as you burn through a round and when it's gone altogether you'll need to quickly reload. Fittingly, you'll keep tapping the B trigger to shoot off round after round from your handgun and shotgun, but you can simply hold it down to stream bullets from your machine gun. Additional weapons planned for the final version include everything from rocket launchers to knives and grenades, according to Capcom. You switch between your weapons at any point by pressing down on the Wii remote's D-Pad.

Items are hidden within the stages, which feature highly interactive objects. You can shoot apart doors and windows, knock out lights (the rooms will darken -- we haven't figured out the benefit of doing this), gun down paintings (they'll eventually fall off the walls) and even blow apart chandeliers, which may fall from the ceiling and land on enemies if timed correctly. The animations and particles -- doors splinter, windows break apart, bullets line walls -- add a lot to the atmosphere.

The mansion demo we played was simple to pick up but also very challenging -- it proved to be more difficult than we anticipated. For the record, we made it through the mansion without being killed, but just everybody else present died several times. Yes, we're patting ourselves on the back as we write this. Men from boys, right? Anyway, it's clear that Capcom isn't going to make the shooter easy, which is a big plus because the added difficulty has a way of keeping you on your toes. When your health is low and a zombie charges forward, biting into your neck (blood sprays the screen), you really feel the terror and want nothing more than to gun the creature down. The demo ended with a boss fight against the giant, slithering snake from remake, which died after we continued to blast its mouth.

Asked about the completely new locations in the game, Kawata said, "I think that will have to remain a secret for now."

There is a chance that Umbrella Chronicles can be played by more than a single person. Asked about a multiplayer mode, the producer responded: "We're still looking into it so I really can't say anything definite right now."

Umbrella Chronicles looks pretty impressive on Wii. The game is running in 480p and 16:9 widescreen at a fluidity of 30 frames per second. Some of the world and character textures blur up close, which is disappointing, but nevertheless Capcom has really used light and darkness to great effect. Shadowy environments become illuminated in quick flashes of lightning and the silhouettes of characters and objects project and distort onto walls and walkways. Animations are smooth and particle effects over-the-top -- blood splatters in every direction as you decapitate zombies with well-placed bullets. We'd wager this is one of the prettier Wii titles and we'd expect nothing less from Capcom.

The title has been in development for nearly a year with a team 40 people strong, according to Kawata-san, and is scheduled for a summer release on Wii. We'll have much more on the game just as soon as we get the opportunity to play deeper into it, but even from this early junction it seems clear that the developer has another winner on its hands, even if it doesn't follow the more traditional Resident Evil formula."

Source: IGN


PLATFORMS: Resident Evil: The Umbrella Chronicles [Wii] By Seung2

The picture can be found here from Jeux France

It shows a door being blown up in a first person veiw, but has been stated to play in a third person view like the previous games.


PLATFORMS: Resident Evil: Umbrella Chronicles [Wii] By Seung2


Visit the Archives





Poll

Is "Biohazard: Degeneration" gonna blow the other Resident Evil movies away?
Hell yes, CG animation is the way it was meant to be.
Nah, I prefer the live action movies just fine.
What is that?



Total votes: 24
Poll Archives


Platforms
  



Copyright, 2008. Neo Era Media, Inc. || Content Disclaimer